"Codename: Yanick in Black - Contributing to Other Peeps's Modules"
"Codename: Yanick in Black - Contributing to Other Peeps's Modules"
First of all, sorry for the delay of blog entry; only today are my arms slowly breaking away from the spasms of Wallace-like hand wiggling of glee enough to let me write those lines.
A little background information: a few months back, the core Dancer folks decided to codename their releases based on the names of contributors to the project. Thus, release 1.3020 was known as "The Schwern Cometh", in honor of Michael G. Schwern. Then came release 1.3030, "Silence of the ambs", for Alberto Simões.
And on last May Day came release 1.3040. Codename? "Yanick in Black".
To say that I am surprised would be an understatement. To hazard that I'm honored would grossly underestimate the truth. To postulate that such a thing would buy my undying loyalty and guarantee that my trickle of patches would not dwindle anytime soon would... probably hit close to the dark, covert motives plans of the Dance Crew. ;-)
So I take this opportunity to return the favor to the Dancer Cabal, and thank them for not only giving us a web framework that seriously rock, but also to make it such a successful, vibrant and fun community project. It takes lots of brain to achieve the first, but it takes oodles of wisdom to maintain the second.
And since writing a blog entry sorely to talk about a software release bearing my name would be slightly... ah... self-serving (and we couldn't have that in a blog, now, could we?), I thought to expand a little bit on the topic and discuss why I am contributing to other peoples' modules, and how I usually go about it.
Why Contributing to Other Peeps' Modules?
Résumé Schmésumé, the Proof is in the Pudding
Mind you, it's not one of my top reasons to contribute to other peeps's code, but it's one which the bottom-line can hardly be argued with.
If you apply to be a bouncer at the Death Panda Klub, it's nice to say that you have a black belt in taekwondo. But having calluses on your knuckles, tattoos of howling gorillas on your earlobes and a scar running from your scalp to your chin with beer bottle shards still embedded in it? That's going to give you serious street creds.
Likewise, it's good to say that, yeah, you know about Module::Foo. But to be able to say "actually, why don't you open the Changelog and look at the contributors to see if you spot any familiar name"? That's always a killer.
Get Exposed to Code, the Same Way Godzilla Got Exposed to Radiations
Looking under the hood of modules is a heck of an educative experience. Of course, quality varies from one module to the other, but regardless of their status of example or counter-example, they do expose you to a large gamut of styles and convention. Which, ultimately, will turn you into a special op capable of dropping into any kind of environment and make it yours at will -- which is the one skill that is the most likely to keep you sane in the years to come. Trust me on that one.
Walk with the masters
Contributing to a module means having to work with, at least, its primary maintainer. Typically, maintainers are happy to receive patches and -- if needed -- will either tweak them to fit within the general architecture of the module, or give you pointers on how to do it yourself. As, usually, those peeps are not the chopped liver of the CPAN ecosystem, this is yet another golden vector for learning. And not only Perl learning, mind you. Chances are you'll learn a thing or two about code maintenance, release cycles and review procedures as well.
Have Your Itch Go Viral
While it's always possible to have your own code work around rough edges of another module, to actually submit a patch means that, above and beyond not having to play twister to get your job done:
the burden of making sure the desired functionality keep working in future releases has been pushed to the other module. Which means less job for you!
you subtly steered the general behavior of the module to fit your needs. Do it enough, and modules you had your fingers on will begin to feel like real comfortable slippers.
You also brought your itch to attention of a lot of peoples. Smart peoples. Peoples that, if your initially idea was good, will run with it and make it blossom into breath-taking awesomeness.
Submitting patches means interacting with the contributors of a project. And that usually mean being introduced to parts of the Perl community, which in turn means forging alliances, friendships, and just getting acquainted with a lot of good coders. This is how all good world domination journey begin...
And it's Just so Bloody Easy
In these days of GitHub, and of utilities like Git::CPAN::Patch, the mechanics of contributing to a module have been brought to a ridiculously low level. Five minutes is often all it takes to share your patch with the world.
The patches themselves don't have to be hard to come up with either. Patches can be for the core code, of course, but they can also be aimed at the documentation or test cases. Trust me, whatever are your skill set, chances are that you can help your favorite module, in some way or other.
Rules of conduct when contributing to a module
Assuming that I succeeded into priming you to go forth and contribute to your favorite modules, here are a few rules that I try to obey, and that served me well in the past.
Rule #1: the Maintainer's Will is Law
The first and most important rule. Whatever you do, always remember that when you are contributing to somebody else's code, you are a guest in somebody else's house. This means that, at the end, they call the shoots. They don't want their code to be Moose-based? Then so be it. They desire the module to be Perl 5.6-compatible? You'll have to keep that 'given/when' at bay.
The rule goes further. While each patch is, in a way, a gift, one must never forget that the maintainer has the right to say "thanks, but no thanks".
Rule #2: When in Rome...
Could be seen as a corollary of rule #1. Basically, try to respect the coding style and conventions of the codebase. Sometimes it can be hard as you might not agree with some of them. ... No, sorry. Sometimes, it will be hard, as you will not agree with some of them. But remember: you are a guest, and the final decision will not be yours.
Not to say that you can't try to convince the maintainer that there is a better way of doing things -- just make sure to do it with the required humility, and being ready to let go if a magic conversion doesn't happen.
Rule #3: Keep Patches Small and Targeted
Great way to increase the chances of a patch to get accepted. A patch can have the perfect fix for a given function, but if the patch author also decided to helpfully change all variable names to camel case... well, let's just say the patch's appeal is just not the same.
Rule #4: Toys Should Come With Batteries Included
Here, that means test cases and documentation. Not only this is the stuff that no-one like to do for somebody else, but they are a good way to clearly show what you are fixing, and what's the difference from the outside.
Rule #5: Dare to Have Fun
Last rule: dare! Dare to poke maintainers and ask them what they think of your latest wacky idea, or if they could use some help with something. Perl peeps are, in general, a friendly bunch, and chances are that you will find that you opened a door to a lot of educating, rewarding, unabashed fun.