Hacking Thy Fearful Symmetry

Making MooseX::Storage Play Nice with Runtime Roles

December 20th, 2015

Making MooseX::Storage Play Nice with Runtime Roles

is an essential part of one's Moose toolbox that provides a way to easily serialize Moose objects into whatever format you want (YAML, JSON, Sereal, whatev) and back. And because I can never leave good enough alone, I just released two modules that can make it even more versatile. Here, lemme show you.

Trust what it says on the tin

The usual way to deserialize objects with MooseX::Storage is to call the unpack (or thaw, or load) method of the target's class. For example, assuming we have the class C:

package SpaceCowboy {

    use Moose;
    use MooseX::MungeHas 'is_ro';
    use MooseX::Storage;

    with Storage();

    has name => ();
    has temperament => ();
}

We can turn a space cowboy into a frozen statue and dethaw him via

my $browncoat = SpaceCowboy->new( name => 'Malcolm', temperament => 'dour' );

my $struct = $browncoat->pack;
    # $struct = {
    #    __CLASS__     "SpaceCowboy",
    #    name          "Malcolm",
    #    temperament   "dour"
    # }

my $new_instance = SpaceCowboy->unpack($struct);

(Ah! I bet you thought I was going to use a different example for that one, didja?)

That's nice, but if we have a serializing pipeline where we have different classes, it's a little bit roundabout to manually check for that __CLASS_ attribute to know which class to use:

    use Class::Load qw/ load_class /;
    my $obj = load_class( $struct->{'__CLASS__'} )->unpack($struct);

So, yeah, I wrote which does that dance for us, by looking at that __CLASS__ itself and figuring everything out:

use MooseX::Storage::Base::SerializedClass qw/ moosex_unpack /;

my $obj = moosex_unpack($struct);

Dealing with runtime roles

Here comes the main attraction. While the previous section doesn't really add anything -- just make things a tad easier, here I addressed a blind spot that MooseX::Storage had: runtime-added roles.

For example, let's add a role to go with our space cowboy:

package Captain {

use Moose::Role;
use MooseX::MungeHas 'is_ro';

has ship => ();

}

Nothing fancy so far. Let's us make ourselves a captain Tightpants:


use Moose::Util;

my $browncoat = with_traits( 'SpaceCowboy', 'Captain' )->new(
    name        => 'Malcolm',
    temperament => 'dour',
    ship        => 'Serenity',
);

my $struct = $browncoat->pack;
    # {
    #     __CLASS__     "Moose::Meta::Class::__ANON__::SERIAL::1",
    #     name          "Malcolm",
    #     ship          "Serenity",
    #     temperament   "dour"
    # }

Ooops. Because we've composed our class at runtime, it's an anonymous mash of SpaceCowboy and Captain. MooseX::Storage won't know how to put things back together again, and even our new moosex_unpack won't help, because the information is not there. We're kinda screwed.

But we don't need to be. All the information about roles is there in the meta layer of the class. So all we need to have an MooseX::Storage engine that knows where to dig, and put the information in the serialized structure. And that's exactly what my new does.

package SpaceCowboy {

    use Moose;
    use MooseX::MungeHas 'is_ro';
    use MooseX::Storage;

    with Storage( base => 'SerializedClass', traits => [ 'WithRoles' ] );

    has name => ();
    has temperament => ();
}

    # Captain stays the same

use Moose::Util qw/ with_traits /;
use MooseX::Storage::Base::SerializedClass qw/ moosex_unpack /;

my $browncoat = with_traits( 'SpaceCowboy', 'Captain' )->new(
    name        => 'Malcolm',
    temperament => 'dour',
    ship        => 'Serenity',
);

my $packed = $browncoat->pack;
    # \ {
    #    __CLASS__     "SpaceCowboy",
    #    name          "Malcolm",
    #    __ROLES__     [
    #        [0] "Captain"
    #    ],
    #    ship          "Serenity",
    #    temperament   "dour"
    # }

my $obj = moosex_unpack($packed);

say "I am ", $obj->name, 'captain of the ', $obj->ship;

And now, I just wish there was something in the room to say "that's so cool". Just so that I could grin, and drily say: "I know."

Seen a typo or an error? Submit an edit on GitHub!